Fleet & Doctrine
Combat operations, the Armory, loadout doctrine, and conflict registry. Members ride together; the Senator of War coordinates posture.
A Star Citizen organization. Three branches coordinate the work — War, Industry, State — under a Senate, with a Consul at its head and Caesar appointed for each operation. Membership is a commitment. Advancement is shared. No one advances alone.
Combat operations, the Armory, loadout doctrine, and conflict registry. Members ride together; the Senator of War coordinates posture.
Market intel, trade routes, marketplace, requisitions, blueprints, and the materials pipeline that keeps the fleet provisioned.
Membership, diplomatic relations with allied orgs, treasury custody, and the conduct & discharge system. Internal civic order.
Extraction. Logistics. Commerce. Manufacturing. We are the economic backbone.
Space Superiority. Fleet Engagements. Capital Warfare. We are the sovereign shield.
Deep Recon. Direct Action. High-Value Targeting. Always forward, always watching.
Orbital Drops. Ship Breaching. Frontline Assault. We are the spearhead.
Live UEX commodity prices, top movers, volatility ranking, single-leg + multi-leg trade chains. Plan routes before you undock.
Member-to-member items + services. Post a listing, browse open requests, link to catalog items.
Senate-curated requisitions, member contributions, materials roll-up, crafted stock — the production funnel for doctrine loadouts.
Per-ship loadouts with full topology + EHP / DPS preview. Compare two builds side-by-side. Share via permalink.
Crafting schematics + Banu Collector contracts. Bring trade goods to Pyro, exchange for ships, vehicles, and gear.
OPORD / FRAGORD / WARNO templates, public + private op publishing, AAR archive, Discord-integrated signups.
Access unlocks on first login. Enlist to begin.